Strategy #2- Difference between class II and class III slot machines. One of the hidden secrets in the gaming industry is the use of class II slot machines instead of class III machines. Class III slot machines are known as “Vegas-style” slot machines. They’re the machines that most people think of when they think of a slot machine. Class II game payoffs are funded by other players – instead of betting against the house, you’re wagering for a share of the money other players are betting. On a Class III slot machine, it’s possible for you to.
As mentioned before, some Hot Red Ruby cabinets display a bingo card with random numbers being generated underneath them. This is due to the fact that gaming machines in tribal casinos must bebingo related, Class II.
This Class II distinction was put into the Indian Gaming Regulatory Act of 1988 because most states were intolerant to gambling back then. The bingo related clause was added to prevent tribalcasinos from offering the same type of gambling seen in Atlantic City and Nevada casinos.
Native American casinos have gotten around this clause by creating hybrid bingo slot machines that operate like a bingo game, but have the appearance of a slot.
Hot Red Ruby and similar VGT machines are linked to a computerized system controller that generates random numbers. If the numbers on your machine’s bingo card correspond with those generatedby the system controller, you win a prize.
You’ll be competing against other players for a limited number of cash prizes, just like in a live bingo game. If you don’t like the numbers that you’re getting, you can change your card at anytime.
This differs from slot machines offered in Atlantic City, Las Vegas and other major casino destinations, which are categorized as Class III.
Each Class II machine has its own random number generator, RNG, which determines what prizes you’ll win. Because there aren’t a set number of prizes, you can theoretically win the same payoutover and over if this is what the RNG determines.
Both Class II and Class III slot machines have their own fan bases because some players like competing against each other, Class II, while others prefer playing against the house, Class III.
But the majority of players don’t care either way as long as they’re playing a random game that provides thrills.
Browse US Legal Forms’ largest database of 85k state and industry-specific legal forms.
According to 25 USCS § 2703 [Title 25. Indians, Chapter 29. Indian Gaming Regulation] the term, 'class II gaming' means--
'(i) the game of chance commonly known as bingo (whether or not electronic, computer, or other technologic aids are used in connection therewith)--
(I) which is played for prizes, including monetary prizes, with cards bearing numbers or other designations,
(II) in which the holder of the card covers such numbers or designations when objects, similarly numbered or designated, are drawn or electronically determined, and
(III) in which the game is won by the first person covering a previously designated arrangement of numbers or designations on such cards, including (if played in the same location) pull-tabs, lotto, punch boards, tip jars, instant bingo, and other games similar to bingo, and
(ii) card games that--
(I) are explicitly authorized by the laws of the State, or
(II) are not explicitly prohibited by the laws of the State and are played at any location in the State,
but only if such card games are played in conformity with those laws and regulations (if any) of the State regarding hours or periods of operation of such card games or limitations on wagers or pot sizes in such card games.
(B) The term 'class II gaming' does not include--
(i) any banking card games, including baccarat, chemin de fer, or blackjack (21), or
(ii) electronic or electromechanical facsimiles of any game of chance or slot machines of any kind.
(C) Notwithstanding any other provision of this paragraph, the term 'class II gaming' includes those card games played in the State of Michigan, the State of North Dakota, the State of South Dakota, or the State of Washington, that were actually operated in such State by an Indian tribe on or before May 1, 1988, but only to the extent of the nature and scope of the card games that were actually operated by an Indian tribe in such State on or before such date, as determined by the Chairman.
(D) Notwithstanding any other provision of this paragraph, the term 'class II gaming' includes, during the 1-year period beginning on the date of enactment of this Act [enacted Oct. 17, 1988], any gaming described in subparagraph (B)(ii) that was legally operated on Indian lands on or before May 1, 1988, if the Indian tribe having jurisdiction over the lands on which such gaming was operated requests the State, by no later than the date that is 30 days after the date of enactment of this Act [enacted Oct. 17, 1988], to negotiate a Tribal-State compact under section 11(d)(3) [25 USCS § 2710(d)(3)].
(E) Notwithstanding any other provision of this paragraph, the term 'class II gaming' includes, during the 1-year period beginning on the date of enactment of this subparagraph [enacted Dec. 17, 1991], any gaming described in subparagraph (B)(ii) that was legally operated on Indian lands in the State of Wisconsin on or before May 1, 1988, if the Indian tribe having jurisdiction over the lands on which such gaming was operated requested the State, by no later than November 16, 1988, to negotiate a Tribal-State compact under section 11(d)(3) of the Indian Gaming Regulatory Act (25 U.S.C. 2710(d)(3)).
(F) If, during the 1-year period described in subparagraph (E), there is a final judicial determination that the gaming described in subparagraph (E) is not legal as a matter of State law, then such gaming on such Indian land shall cease to operate on the date next following the date of such judicial decision.'

Legal Definition list
- Class II Gaming